4th Edition at the Beach: The End of Questions of Faith, Season One and Localizing RPG Campaigns
In my last post, I announced that we at My Girlfriend is a DM would be spending the Holy Weekend at the beach. Most of us got nothing in the way of a tan, and not for lack of trying. However, we finally completed our run of Jammi’s Questions of Faith campaign through the heroic tier. The game’s final hours involved the deva Malak, being reincarnated as a revenant teaming with Carn, the cunning artificer to harness various rituals to track down Gunther and the twin daughters of S’jora.
It was a very melancholy game, filled with a lot of heartbreak for Malak as he gave up his devotion to Sehanine to pledge allegiance to the Raven Queen. He lost most of his memories during reincarnation, and we ruled that he could roll even or odds to determine whether he would experience flashback. Eventually, they faced off against Gunther, who happens to be a rakshasa who had been magically rewriting prophecies since the very start of the campaign.
There was a lot of chaos: Soulless warforged were being manufactured for a war to be waged from the underbelly of Arcanix, S’jora’s twin daughters were being engulfed by an aberrant eye monster and a sinister goddess was looking to be reincarnated into the world. In the end, my character Slam, the warforged warden, sacrificed himself to undo the ritual, as he happened to possess the twin souls necessary to convert the twins back into blank slates.
Next, we’ll be switching GMs as we dive headlong into Star Wars SAGA Edition and Shadowrun. We’ll be setting the former in the post-Revenge of the Sith/pre-A New Hope period. Jammi and I have already decided to play against type by creating Jedi characters, while the other player portrays a force sensitive soldier. As for Shadowrun, we’re making it local by setting it in the Philippines, in the city of Makati! Despite the almost non-presence of the Philippines in most RPG settings, Shadowrun has lore which covers its place in a world transformed by goblinization, corporatization and black ops freelancing.
Granted, we wouldn’t be the first RPG group to localize their game. Many tales have been spun of people running modified versions of D&D set within a contemporary world, or placing the tentacle-sporting horrors of Call of Cthulhu into their own hometown. Heck, the old Marvel Super Heroes RPG from TSR originated as a homebrew superhero game that Jeff Grub set in his alma mater state of Indiana. (Even the maps that came with the final product reflected this.)
I’m interested to know if any of you have attempted to place your campaigns within more unconventional settings. Perhaps you were in a Spycraft based primarily on the geopolitical tensions between your South American hometown and the United States, or you ran a game of Marvel Superheroes where heroes operated out of the Middle East? Let me know!