Review: Dark Sun Campaign Setting, Part 4: Welcome to Athas

Now, after three posts devoted to player content from the Dark Sun Campaign Setting, we finally get to the DM content. And there is no shortage of stuff for DMs despite the decision to cram it all in the same 220 pages. None of it is insignificant in any way, and it comprises about half … Continue reading

Review: Dark Sun Campaign Setting, Part 3: Still More Player Options?

In the previous installments of this in-depth look at the Dark Sun Campaign Setting, we’ve examined the new builds for existing classes and the new races introduced by this well-hyped book, as well as the new options introduced for players such as character themes, wild talents and arcane defiling. In my opinion, the entirety of … Continue reading

Review: Dark Sun Campaign Setting, Part 2: More Player Options

In the first installment of my look at the Dark Sun Campaign Setting, I dug into the new builds provided by the book ¬†for existing classes and the two new races introduced. They’re all pretty cool, but one of the best things about this book is that it expands on the flavor possibilities of characters … Continue reading

Review: Dark Sun Campaign Setting, Part 1: New Races & Builds

Call me a disgusting fanboy, but I’m continuously impressed by the improved quality between every succeeding release in the 4th Edition product line. Each new supplement improves upon its predecessor, and it kind of makes me wish they did the much-maligned Keep on the Shadowfell the way they did HS1 Slaying Stone, and had the … Continue reading