Review: Players’ Option: Heroes of Shadow, Part One

The aggregated consciousness of the collective RPG blogosphere has already dispensed its fair share of opinions on Player’s Options: Heroes of Shadow, the latest book for Dungeons & Dragons 4th Edition. Rather than attempt to summarize or respond those opinions, I’m going to go straight into my own review. Heroes of Shadow is the first hardcover … Continue reading

Dungeoneering: Bark at the Moon

If I wasn’t bound by time, space and money, I’d probably run every single published adventure I could get my hands on. Now I understand that there’s some pride to be taken from making your own stuff, and there are definitely a great many campaign and adventure ideas I’d like to develop myself. Still, I … Continue reading

Review: Heroes of the Fallen Lands, Part 3: Slayer, Thief & Knight

This post is a continuation of an extensive multi-part look at Heroes of the Fallen Lands, written by guest writer Phil Corpuz. Phil is an editor at Nosfecatu Publishing, a local publisher of Philippine mythology themed supplements for Dungeons & Dragons 4th Edition. Content from their products is represented on a regular basis at POLYHEDRAL. In the last … Continue reading

Review: Dark Sun Campaign Setting, Part 4: Welcome to Athas

Now, after three posts devoted to player content from the Dark Sun Campaign Setting, we finally get to the DM content. And there is no shortage of stuff for DMs despite the decision to cram it all in the same 220 pages. None of it is insignificant in any way, and it comprises about half … Continue reading

Review: Dark Sun Campaign Setting, Part 3: Still More Player Options?

In the previous installments of this in-depth look at the Dark Sun Campaign Setting, we’ve examined the new builds for existing classes and the new races introduced by this well-hyped book, as well as the new options introduced for players such as character themes, wild talents and arcane defiling. In my opinion, the entirety of … Continue reading

Review: Dark Sun Campaign Setting, Part 2: More Player Options

In the first installment of my look at the Dark Sun Campaign Setting, I dug into the new builds provided by the book  for existing classes and the two new races introduced. They’re all pretty cool, but one of the best things about this book is that it expands on the flavor possibilities of characters … Continue reading

Review: Dark Sun Campaign Setting, Part 1: New Races & Builds

Call me a disgusting fanboy, but I’m continuously impressed by the improved quality between every succeeding release in the 4th Edition product line. Each new supplement improves upon its predecessor, and it kind of makes me wish they did the much-maligned Keep on the Shadowfell the way they did HS1 Slaying Stone, and had the … Continue reading

Review: HS1 The Slaying Stone

Although I’m relentlessly supportive of what Wizards of the Coast is doing with the 4th Edition product cycle of Dungeons and Dragons, one of the things I’ve always been disappointed with is their adventures. Even after Keep on the Shadowfell had become infamous for being completely dead-boring, Wizards has released loads of adventures that are … Continue reading

Review: Players Handbook 3; Part 4: Skill Powers, Feats, Magic Items

This is the final part of our multi-post look at Player’s Handbook 3. In previous installments, we took a look at the debut classes for the new psionic power source, which introduced some interesting and exciting mechanics, some of which are more suited for experienced players. We also took a look at the mechanics for … Continue reading

Review: Player’s Handbook 3; Part 1: The Psionic Power Source

Player’s Handbook 3: Psionic, Divine and Primal Heroes will be out in North American stores day after tomorrow, and I have  recorded my impressions of this third set of races, classes and character options for players. As usual, the book is gorgeous, featuring some great art from William O’Connor who does the splash art for … Continue reading