Review: Heroes of the Fallen Lands, Part 3: Slayer, Thief & Knight

This post is a continuation of an extensive multi-part look at Heroes of the Fallen Lands, written by guest writer Phil Corpuz. Phil is an editor at Nosfecatu Publishing, a local publisher of Philippine mythology themed supplements for Dungeons & Dragons 4th Edition. Content from their products is represented on a regular basis at POLYHEDRAL. In the last … Continue reading

Gladiator Combat @ Polyhedral: Double Damage

On October 16, 2010, My Girlfriend is a DM presents the return of  POLYHEDRAL at the Last Home Resto Bar @ Madison Square Pioneer! A complete schedule of games (including Shadowrun, D&D 4th Edition and Star Wars SAGA Edition) is forthcoming — check out My Girlfriend is a DM on Facebook — but in the meantime … Continue reading

Review: Dark Sun Campaign Setting, Part 4: Welcome to Athas

Now, after three posts devoted to player content from the Dark Sun Campaign Setting, we finally get to the DM content. And there is no shortage of stuff for DMs despite the decision to cram it all in the same 220 pages. None of it is insignificant in any way, and it comprises about half … Continue reading

Review: Dark Sun Campaign Setting, Part 3: Still More Player Options?

In the previous installments of this in-depth look at the Dark Sun Campaign Setting, we’ve examined the new builds for existing classes and the new races introduced by this well-hyped book, as well as the new options introduced for players such as character themes, wild talents and arcane defiling. In my opinion, the entirety of … Continue reading

Review: Dark Sun Campaign Setting, Part 2: More Player Options

In the first installment of my look at the Dark Sun Campaign Setting, I dug into the new builds provided by the book  for existing classes and the two new races introduced. They’re all pretty cool, but one of the best things about this book is that it expands on the flavor possibilities of characters … Continue reading

Dice Play God With The Universe

Dice are the necessary evil of role-playing games. Sure, there are some role-playing games that have taken a swing at dice free mechanics, but that removes the element of chance that dice infuse into the resolution of in-game actions. As a consequence, players and GMs invest much significance into how dice are handled. These habits … Continue reading

February 2010 Blog Roundup: Choice Bits

I keep telling myself I’m going to do a weekly roundup of posts I like in the blogosphere, but I never get around to doing it. So here in no particular order, are ten of the many posts I bookmarked this past month. Krystal Adams of Dungeon Mastering does a pretty concise take on what … Continue reading

1000 Word Rant: Internet Consensus, the Content Calendar and the Neurotic DM

Recently, The Spirits of Eden’s Dennis Santana aka Wyatt Salazar has chosen to take a break from 4th Edition D&D. He self-deprecatingly declares that “if Wyatt was a corporation, this post would cause its stock prices to plummet hard.” He clarifies that this is not a matter of disenchantment, noting that he continues to play … Continue reading

a tiny party with little diversity

In recent weeks, our regular gaming group has been somewhat fragmented. One guy has family issues to deal with, another is trying to get a business going and the other well, it’s complicated. Furthermore, girlfriend DM hasn’t really had the motivation to plan the next session due to the uncertainty of its attendants. With all … Continue reading

Free Fall Combat in Eberron

So for the second session for my first Eberron campaign, I decided to have a luxury skyship explode.  My players would then fall through the air, and have 10 rounds before they would fall onto a floating land disc encircled by a powerful magical shield.  And — you guessed it — if they hit the … Continue reading